Sega 32x Game Genie Codes Version 0.5 July 09, 2011 Have you ever wanted to use Game Genie or PAR codes on your favorite Sega 32x games? Well now you can... All of the Game Genie (and PAR) codes below were made by: Tony Hedstrom t_hedstrom@yahoo.com http://www.angelfire.com/games2/codehut/ http://codehut.gshi.org/ (no ads on this site) Version 0.5 July 09, 2011 Added Space Harrier codes Version 0.4 Jan 04, 2011 Added Zaxxon's Motherbase 2000 & Virtua Fighter codes Version 0.3 July 26, 2009 Added new Tempo & Spiderman codes Version 0.2 Jan 21, 2006 Added new Chaotix & MK II codes Version 0.1 Nov 06, 2004 Initial release Keep in mind that the codes below will probably not work on a real 32X, but they work just fine with emulators like Gens ver 2.10, and Kega Fusion ver 3.63. Here is a list of games included in this file: -Doom 32X -Knuckles Chaotix 32X -Metal Head 32X -Mortal Kombat II 32x -RBI 95 32X -Space Harrier 32X -Spiderman: Web of Fire 32x -Star Wars Arcade 32X -Tempo 32x -Virtua Fighter 32x -Virtua Racing Deluxe 32x -Zaxxon's Motherbase 2000 32X ====================================================== Doom 32x (JU version) NOTES: These codes will probably not work on a real 32X, but they work fine with emulators like Gens ver 2.10, and Kega Fusion ver 3.63. Game Genie codes..... DAHA-AADY Access secret levels! Here's how: Just set the level to 23 or 24 and start the game. I think level 23 is a continuation of another level (it's VERY difficult), but level 24 is a complete secret level. Levels 16 through 22 just give you an error message. ====================================================== Knuckles Chaotix 32X NOTES: These codes will probably not work on a real 32X, but they work fine with emulators like Gens ver 2.10, and Kega Fusion ver 3.63. There are 2 versions of this game. Some of the codes below have codes for both versions. (5 = NTSC, A = PAL) Game Genie codes..... *NEWEST CODE* AC9A-BAGR Knuckles has mega jump. Has only been tested on 5/NTSC version. *NEW CODE* RE8T-A6XN + AN8T-AAE0 Enable level select. At the main screen, pick "Stage Select" and press Start. You can pick any level, any time (morning, night, etc), any character (including a mystery character), any partner, and 1 or 2 players. The level select and debugger codes can be used together. Has only been tested on the 5/NTSC version. *NEW CODE* RFHA-A6TY + RFHA-A6W8 + AJLT-CA8W Enable debugger. To activate the debugger, just press "START" anytime while you're playing. You can use the directional buttons to move anywhere in the level. The debugger and level select codes can be used together. Has only been tested on the 5/NTSC version. *NEW CODE* AKGA-AA3L Keep rings between levels. Only for the 5/NTSC version. *NEW CODE* SAPT-CNF2 Get 10 rings everytime you call your partner (press A). Don't use with the "It doesn't cost any rings to call your partner" code below (AAPT-CAF4). Only works on the 5/NTSC version. *NEW CODE* SAPT-CNF2 + NTPT-CAF4 Get 100 rings everytime you call your partner (press A). Don't use with the "It doesn't cost any rings to call your partner" code below (AAPT-CAF4). Only works on the 5/NTSC version. *UPDATED CODE* (the old code didn't work on all levels). AEYA-CAG2 + AEDA-CADJ + AEET-CABA You only have to have 1 ring to access the special/bonus stages at the end of levels. You normally need 50 rings. Only works on the 5/NTSC version. AAPT-CAF4 It doesn't cost any rings to call your partner (it usually costs 10 rings). Only for the 5/NTSC version. BC2A-EB2L This code does 2 things: First, it gives you infinite time, and 2nd, it makes your ring count constantly increase! If you're hit and you lose all your rings, your ring count will instantly start to go back up, even if you don't touch any rings. A VERY useful code. (This is for the "5/NTSC" version of the game). BC2A-EB7A This code does 2 things: First, it gives you infinite time, and 2nd, it makes your ring count constantly increase! If you're hit and you lose all your rings, your ring count will instantly start to go back up, even if you don't touch any rings. A VERY useful code. (This is for the "A/PAL" version of the game). AL2A-EA2J Infinite time (this is for the "5" version of the game). AL2A-EA68 Infinite time (this is for the "A" version of the game). You can easily modify the codes below to make rings worth more than 4. Just convert the GG code to hex, then change the instruction from 5878 to 5A78 = 5, 5C78 = 6, 5E78 = 7, 5078 = 8. (8 is as high as you can go). SAXT-DTWA Rings are worth 4. (this is for the "5" version of the game). SAXT-DTWW Rings are worth 4. (this is for the "A" version of the game). *NEW* PAR codes....... FFFFEE:FF00 Enable level select. Pick "Stage Select" at the main screen. FFFFEC:FF00 Enable debugger. Press "START" anytime while your playing to activate the debugger. Use the directional keys to move anywhere in the level. FFE008:00FF Always have 255 rings. Doesn't work in special stages. ====================================================== Metal Head 32X NOTES: These codes will probably not work on a real 32X, but they work fine with emulators like Gens ver 2.10, and Kega Fusion ver 3.63. These codes have only been tested on the "5/NTSC" version of the game. Game Genie codes..... AXCT-AA62 Don't die from damage. AT4T-AA4N Infinite continues. FA4T-AGLY If you die, you will get $9000 on the first continue, $18,000 on the second continue, etc (instead of $1000, $2000). SHDT-BEVJ Infinite time (timer counts up instead of down). PAR codes..... FFB0A0:0264 3-in-1 code! 1) Infinite energy, 2) Radar never gets damaged, 3) Infinite continues. FFB12E:3A98 Have lots of money in the shop. ====================================================== Mortal Kombat II 32x NOTES: These codes will probably not work on a real 32X, but they work fine with emulators like Gens ver 2.10, and Kega Fusion ver 3.63. These codes have only been tested on the "Jan 1995" version of the game. Game Genie codes.... *4 NEW CODES* AD3T-AAZE High Jump. Only works when you jump straight up. AD3T-AAPE Super high jump. Only works when you jump straight up. AD5A-BAM0 Jump farther across the screen. Only works on "angled" jumps. AD5A-BTD0 Jump across the entire length of the screen. Only works on "angled" jumps. RGTT-A6T2 Enable secret cheat menu! At the title screen, select "Options", then select "Test Modes". B2LT-DE4J Always fight Smoke. B6LT-DE4J Always fight Noob Saibot. CALT-DE4J Always fight Jade. A5WA-AJHY Gives you more time to do fatalities. ADZT-CA4C + AC7T-CA6E You will automatically do a fatality. When it says "Finish Him", don't press any buttons, and your player should do a fatality automatically. It worked about 90% of the time for me. SDVT-BJT6 You only have to win one fight to win the match, but the CPU still has to win two. AMVT-AA3N The CPU will never win the match. NOTE: If you get to round 5, the game will automatically go to the "Game Over" screen. I'm guessing this is programming left over from the arcade version of the game. PAR codes..... FFB956:0037 Infinite time to do a fatality, babality, or friendship. FFF730:000x Opponent selector. Replace "x" with any number from 1 to F to decide who you fight against (F = Shao Kahn). FFF72E:000x Background selector. Replace "x" with any number from 0 to A to decide where you fight. FFED00:xxxx Cheat selector. Replace "xxxx" with the numbers below to decide which cheat you want. 0002 = Player 1 is invincible. 0010 = Only takes one hit to kill player 2 (or CPU). 0012 = Player 1 is invincible, and it only takes one hit to kill player 2 (or CPU). 0080 = CPU will always do a fatality if it wins the match. 0100 = CPU will always do a friendship if it wins the match. 0200 = CPU will always do a babality if it wins the match. 00D8 = CPU controls both players, and almost always does a fatality. Sit back and watch the gore. ====================================================== RBI 95 32X NOTES: These codes will probably not work on a real 32X, but they work fine with emulators like Gens ver 2.10, and Kega Fusion ver 3.63. Game Genie codes..... G8ZT-GAEW Start with 55 pitches in Homerun Derby (instead of 20). ====================================================== -Space Harrier 32X (JU) NOTES: These codes will probably not work on a real 32X, but they work fine with emulators like Gens ver 2.10, and Kega Fusion ver 3.63. BF4A-JAEE Start with 9 lives. Notes: You'll need to reset the game after you enter the code. Also, leave the number of lives in the option screen at 3. B74A-JAEE Start with 15 lives. Notes: You'll need to reset the game after you enter the code. Also, leave the number of lives in the option screen at 3. ====================================================== Spiderman: Web of Fire 32x NOTES: These codes will probably not work on a real 32X, but they work fine with emulators like Gens ver 2.10, and Kega Fusion ver 3.63. Game Genie codes..... *2 NEW CODES* BBYT-EA5W Infinite health and infinite lives. BBYT-EA78 Infinite web. PAR codes.... FFF388:6403 Infinite web and infinite lives. FFF386:0064 Infinite Health. ====================================================== Star Wars Arcade 32X NOTES: These codes will probably not work on a real 32X, but they work fine with emulators like Gens ver 2.10, and Kega Fusion ver 3.63. These codes have only been tested on the "UJ" version of the game. Game Genie codes..... SBHT-D61A Proton energy recharges much faster and gives you more proton energy. PAR codes..... FF93CA:0199 Infinite time. FF93D0:0007 Infinite shields. FF93CE:0019 Infinite proton energy. ===================================================== Tempo 32x NOTES: These codes will probably not work on a real 32X, but they work fine with emulators like Gens ver 2.10, and Kega Fusion ver 3.63. Game Genie codes..... *2 NEW CODES* ATFA-CA60 Infinite lives. ATBT-EA94 Infinite health. PAR codes..... FFC3B2:0002 Infinite lives. FFC3BA:0038 Infinite energy. ===================================================== Virtua Fighter 32x NOTES: These codes will probably not work on a real 32X, but they work fine with emulators like Gens ver 2.10, and Kega Fusion ver 3.63. These codes have only been tested on the 5/NTSC version of the game. Game Genie codes.... HBLT-DGWR *** NEW CODE *** Extra options enabled. Go to the Options screen and scroll down past "Exit". 3 new options will show up. NOTE: Credit goes to Mezmorize for discovering the extra options. All I did was make a Game Genie code to enable it. PAR codes..... FF8416:0500 Always move on to the next round no matter how many fights you lose. ====================================================== Virtua Racing Deluxe 32x NOTES: These codes will probably not work on a real 32X, but they work fine with emulators like Gens ver 2.10, and Kega Fusion ver 3.63. These codes have only been tested on the "U" version of the game. Game Genie codes..... 3CLA-AAAN Accelerate much faster. GWLA-AAAN Accelerate almost instantly. AL2A-AA8L Stops timer. AFFT-AACR Each race is only 1 lap (instead of 5). Must be entered at the start of a new game. Virtua Racing mode only. AKFT-AACR Each race is only 2 laps (instead of 5). Must be entered at the start of a new game. Virtua Racing mode only. PAR codes..... FFC806:00C4 Stops lap timer. FFC050:004B Stops timer. 00B0CA:6002 Stops timer (alternate code). FFC30C:0100 Always finish in first place (best if used with "Stops timer" code). FFC310:0100 Each race is only 1 lap (can change to any number you want (0200 = 2 laps, 0300 = 3 laps, etc)). ============================================================== Zaxxon's Motherbase 2000 32X NOTES: These codes will probably not work on a real 32X, but they work fine with emulators like Gens ver 2.10, and Kega Fusion ver 3.63. Game Genie codes.... F07T-BT16 Enables hidden debugger options. At the title screen, you'll see an extra option called "Animation Mode", and under that is a hidden debugger option. NOTE: Credit goes to Mezmorize for discovering the debugger options. All I did was make a Game Genie code to enable it. Here are instructions for the debugger from Mezmorize: Start - Start/end debugging D-Pad - Move Object A - Cycle down through the different objects C - Cycle up through the different objects B - Place current object down Y - Remove current object X - Cycle through the different speeds Z - Move the map forward at the speed set by X =====================================================