All of my Game Genie codes as of 3/1/2026...


  Original Sega Genesis Game Genie codes created by:

       Tony Hedstrom    t_hedstrom@yahoo.com

    http://codehut.gshi.org/  (no ads on this site)

      http://www.angelfire.com/games2/codehut/
        (Note that Angelfire might be dead?)


  Megaman: The Wily Wars (E)



AJBT-AA5J
Master code.  Use if you get a blank/red screen.


JJBT-AA5C
Improved Master code (makes game boot much faster and gets rid of blank/red screen).


 **** NEW CODES ****


RHJT-E6XW
Weapons have auto rapid-fire (just hold down fire button).


AKJA-GA84
Can enter and use Rush Marine on land (won't be able to steer Up in air unless you add code below).


RH5T-E612
Can steer Rush Marine above the surface of the water.


HEET-CAHL
Max in-game health is doubled (getting health pickups allows you to have more health than you're normally allowed).


0JGT-CEEC
Dropped items stay 3x longer before they disappear.


TW4T-AGFN
Ice Slasher keeps enemies frozen 3x longer.


JAWT-GAGW
Time Stopper lasts 4x as long.


AB5T-TAD0
Crash Bomber bomb explodes immediately.


RGGA-C6WN
Can select Dr Wily at any time in Mega Man 2.


D9WA-BE2W
Can use all 30 weapons/items weapons from all 3 games in Mega Man 1 (if you don't have all the Mega Man 1 weapons, make sure to use with "Always have all weapons for Mega Man 1" code (RHVT-A6TY + RHWA-A6VR)).  NOTE: You'll need to keep scrolling Up or Down to get to the weapon or item you want.  Mega Man 1 weapoms/items will display correctly, Mega Man 2 or 3 weapons/items won't display correctly, but will work fine in the game when selected.


ADWT-PJFA
All Megaman 1 mini-bosses (Big Eye) cause no damage or kick-back.


ADWT-NCFA
All Megaman 1 mini-bosses (Big Eye) cause no damage or kick-back and only have 1 HP.


AB9A-AAEE
Proto Man's (MM3 mini-boss) weapon causes no damage or kick-back (touching him still causes damage).


 Old Codes...

ADHT-EJGW +
ADHT-F384
Megaman's bullet speed is 33% faster.


ADHT-ELGW +
ADHT-F184
Megaman's bullet speed is 67% faster.


ACYT-NLH2
Can have 5 bullets on the screen at the same time (instead of 3).


AMNA-EA9J
No delay when beginning to walk from standing position.  Makes it so that it's
like Mega Man 2 on NES. 


ADLT-AATA +
ADLT-BAAJ +
ADLT-AAJT
Makes the default controller config the same as NES (A = Shoot, B = Jump).  If
you're using an emulator, you'll need to reset the game with the codes active.


AM0A-AA4N +
HH0A-BEWT
Pause the game to add an energy tank to your inventory.  Megaman 3 only.


RH0A-A6WN +
9X0A-BGCR +
BH0A-AACT
Always have 9 energy tanks.  Megaman 3 only.


RHVT-A6TY +
RHWA-A6VR
Always have all weapons.  Megaman 1 only.  Note that when you first use the code,
all weapons will be fully charged.


A5YA-AA6T +
B5YT-AA62
Always have all weapons and all items.  Megaman 2 only.  Note that when you
first use the code, all weapons and items will be fully charged.


A51T-AA50 +
RH2T-A6ZN
Always have all weapons and all Rush items.  Megaman 3 only.  Note that when you
first use the code, all weapons and Rush items will be fully charged.


FEDT-D2ZG
Small health power ups give you 3x as much health.


WJDT-CCDW
Small health power ups completely fill your health.


WJDT-CCDY
Large health power ups completely fill your health.


GNDT-D206
Small weapon power ups give you 3x as much weapon energy.


DTEA-CAA2
Large weapon power ups completely fill up your weapon energy.


2TDT-CADW
Small health power ups give you an extra life instead.


8TDT-CADW
Small health power ups give you an energy tank instead. Doesn't work on Megaman 1.


L2DT-CCDW
Small health power ups make you instantly finish the level and get the weapon from
that level.


RADT-CCDW
Small health power ups give you the Magnet Beam (M) in Megaman 1.  The Magnet
Beam is the floating platform.


PAJA-GCHL
Magnet Beam lasts twice as long.  Works on Megaman 1 and Wily Tower.  The Magnet
Beam is the floating platform.


AMSA-EA4N
Enable sliding in Megaman 1 and Megaman 2 games.  Press Down + C to slide.
Can use the 2 codes below to have longer slides.


FXSA-EAFR
Megaman slides twice as far.  Press Down + C to slide.  Only for Megaman 3 or
Wily's Tower.  Will work with Megaman 1 and Megaman 2 games if you add code 
above (AMSA-EA4N).


AMRT-EA7J
Megaman will keep sliding until you hit an obsticle or edge.  Press Down + C to
slide.  Only for MM3 or Wily's Tower.  Will work with Megaman 1 and Megaman 2
games if you add code above (AMSA-EA4N).  Use caution not to slide off an edge
that would kill you.


RG5A-A6TG
One hit kills enemies and bosses.  Works on all 4 games.


AW5T-AA3C
Most enemies and bosses die automatically as soon as they appear on screen.  
The few that don't die, can be killed with one hit.  Works on all 4 games.  
Turn code off before final bosses in Mega Man 1 or else you may get stuck.


RHTT-E6X0
Press Up to "fly".  Works on all 4 games.  Note: You can only fly straight up
while pressing Up, but you can move across the screen by pressing Left or Right
and briefly releasing the Up button.


B32A-CA50
Regional lockout bypass code.  This code lets you play
the Megaman cart on a US Genesis machine.


AEPT-AAH8
Most enemies are gone!  This makes the game much easier.

Notes for code above:
This code works on all 4 games (Megaman 1, 2, 3, & Wily 
Tower.  You can easily modify this code to add or
subtract from the number of enemies in the game.  To
modify the code, just change the 1st digit to B or C, 
and change the 2nd digit to AEJNTY26.  The higher the
letter or number, the more enemies there are.  AAPT-AAH8
will remove all enemies (including the bosses), and
C6PT-AAH8 should be about the normal amount of enemies.
If you try adding more enemies than normal, the game
may freeze.  If you use AAPT-AAH8 to remove all enemies,
you won't be able to finish most levels, because there's
no boss to fight.  AEPT-AAH8 is a good choice because
the bosses are still there, but most enemies are gone.



SEEA-DYWG
Extra life pick-ups are worth 5 lives (instead of 1).
This code works on all 3 games (Megaman, Megaman 2, and
Megaman 3).  This code may also work on Wily Tower game.


BHJT-AAEJ
Start with 9 lives (only works on Megaman 3).


GMJT-AAEJ
Start with 50 lives (only works on Megaman 3).


FXXT-EAAG
High jump.  Works on all 4 games.


DDXT-EAAG
Super high jump.  Works on all 4 games.


AX1A-EA7T
Infinite lives.  Works on all 4 games.


RHJT-E6Z6
Infinite use of weapons, rush and items.  Works on all 4 games.


=====================================================

Here are some PAR codes:

FFA3F4:0020
High jump.

FFA3F4:0016
Mega jump.

FFA3FE:1C00
Infinite energy.

