Original Sega Genesis Game Genie codes created by: Tony Hedstrom t_hedstrom@yahoo.com http://codehut.gshi.org/ (no ads on this site) http://www.angelfire.com/games2/codehut/ (Note that Angelfire might be gone for good) Megaman: The Wily Wars (E) AJBT-AA5J Master code. Use if you get a blank/red screen. JJBT-AA5C Improved Master code (makes game boot much faster and gets rid of blank/red screen). **** NEW CODES **** AMYT-EA3G No "frozen" time or knock-back when you get hit by an enemy (you normally can't control Mega Man for about 1/2 of a second while being knocked backwards after getting hit). Old Codes... RHJT-E6XW Weapons have auto rapid-fire (just hold down fire button). AKJA-GA84 Can enter and use Rush Marine on land (won't be able to steer Up in air unless you add code below). RH5T-E612 Can steer Rush Marine above the surface of the water. HEET-CAHL Max in-game health is doubled (getting health pickups allows you to have more health than you're normally allowed). 0JGT-CEEC Dropped items stay 3x longer before they disappear. TW4T-AGFN Ice Slasher keeps enemies frozen 3x longer. JAWT-GAGW Time Stopper lasts 4x as long. AB5T-TAD0 Crash Bomber bomb explodes immediately. RGGA-C6WN Can select Dr Wily at any time in Mega Man 2. D9WA-BE2W Can use all 30 weapons/items weapons from all 3 games in Mega Man 1 (if you don't have all the Mega Man 1 weapons, make sure to use with "Always have all weapons for Mega Man 1" code (RHVT-A6TY + RHWA-A6VR)). NOTE: You'll need to keep scrolling Up or Down to get to the weapon or item you want. Mega Man 1 weapoms/items will display correctly, Mega Man 2 or 3 weapons/items won't display correctly, but will work fine in the game when selected. ADWT-PJFA All Megaman 1 mini-bosses (Big Eye) cause no damage or kick-back. ADWT-NCFA All Megaman 1 mini-bosses (Big Eye) cause no damage or kick-back and only have 1 HP. AB9A-AAEE Proto Man's (MM3 mini-boss) weapon causes no damage or kick-back (touching him still causes damage). ADHT-EJGW + ADHT-F384 Megaman's bullet speed is 33% faster. ADHT-ELGW + ADHT-F184 Megaman's bullet speed is 67% faster. ACYT-NLH2 Can have 5 bullets on the screen at the same time (instead of 3). AMNA-EA9J No delay when beginning to walk from standing position. Makes it so that it's like Mega Man 2 on NES. ADLT-AATA + ADLT-BAAJ + ADLT-AAJT Makes the default controller config the same as NES (A = Shoot, B = Jump). If you're using an emulator, you'll need to reset the game with the codes active. AM0A-AA4N + HH0A-BEWT Pause the game to add an energy tank to your inventory. Megaman 3 only. RH0A-A6WN + 9X0A-BGCR + BH0A-AACT Always have 9 energy tanks. Megaman 3 only. RHVT-A6TY + RHWA-A6VR Always have all weapons. Megaman 1 only. Note that when you first use the code, all weapons will be fully charged. A5YA-AA6T + B5YT-AA62 Always have all weapons and all items. Megaman 2 only. Note that when you first use the code, all weapons and items will be fully charged. A51T-AA50 + RH2T-A6ZN Always have all weapons and all Rush items. Megaman 3 only. Note that when you first use the code, all weapons and Rush items will be fully charged. FEDT-D2ZG Small health power ups give you 3x as much health. WJDT-CCDW Small health power ups completely fill your health. WJDT-CCDY Large health power ups completely fill your health. GNDT-D206 Small weapon power ups give you 3x as much weapon energy. DTEA-CAA2 Large weapon power ups completely fill up your weapon energy. 2TDT-CADW Small health power ups give you an extra life instead. 8TDT-CADW Small health power ups give you an energy tank instead. Doesn't work on Megaman 1. L2DT-CCDW Small health power ups make you instantly finish the level and get the weapon from that level. RADT-CCDW Small health power ups give you the Magnet Beam (M) in Megaman 1. The Magnet Beam is the floating platform. PAJA-GCHL Magnet Beam lasts twice as long. Works on Megaman 1 and Wily Tower. The Magnet Beam is the floating platform. AMSA-EA4N Enable sliding in Megaman 1 and Megaman 2 games. Press Down + C to slide. Can use the 2 codes below to have longer slides. FXSA-EAFR Megaman slides twice as far. Press Down + C to slide. Only for Megaman 3 or Wily's Tower. Will work with Megaman 1 and Megaman 2 games if you add code above (AMSA-EA4N). AMRT-EA7J Megaman will keep sliding until you hit an obsticle or edge. Press Down + C to slide. Only for MM3 or Wily's Tower. Will work with Megaman 1 and Megaman 2 games if you add code above (AMSA-EA4N). Use caution not to slide off an edge that would kill you. RG5A-A6TG One hit kills enemies and bosses. Works on all 4 games. AW5T-AA3C Most enemies and bosses die automatically as soon as they appear on screen. The few that don't die, can be killed with one hit. Works on all 4 games. Turn code off before final bosses in Mega Man 1 or else you may get stuck. RHTT-E6X0 Press Up to "fly". Works on all 4 games. Note: You can only fly straight up while pressing Up, but you can move across the screen by pressing Left or Right and briefly releasing the Up button. B32A-CA50 Regional lockout bypass code. This code lets you play the Megaman cart on a US Genesis machine. AEPT-AAH8 Most enemies are gone! This makes the game much easier. Notes for code above: This code works on all 4 games (Megaman 1, 2, 3, & Wily Tower. You can easily modify this code to add or subtract from the number of enemies in the game. To modify the code, just change the 1st digit to B or C, and change the 2nd digit to AEJNTY26. The higher the letter or number, the more enemies there are. AAPT-AAH8 will remove all enemies (including the bosses), and C6PT-AAH8 should be about the normal amount of enemies. If you try adding more enemies than normal, the game may freeze. If you use AAPT-AAH8 to remove all enemies, you won't be able to finish most levels, because there's no boss to fight. AEPT-AAH8 is a good choice because the bosses are still there, but most enemies are gone. SEEA-DYWG Extra life pick-ups are worth 5 lives (instead of 1). This code works on all 3 games (Megaman, Megaman 2, and Megaman 3). This code may also work on Wily Tower game. BHJT-AAEJ Start with 9 lives (only works on Megaman 3). GMJT-AAEJ Start with 50 lives (only works on Megaman 3). FXXT-EAAG High jump. Works on all 4 games. DDXT-EAAG Super high jump. Works on all 4 games. AX1A-EA7T Infinite lives. Works on all 4 games. RHJT-E6Z6 Infinite use of weapons, rush and items. Works on all 4 games. ===================================================== Here are some PAR codes: FFA3F4:0020 High jump. FFA3F4:0016 Mega jump. FFA3FE:1C00 Infinite energy.